Yeah killing a rock spawns modules, which you add power to with the buttons listed to the left of the module.
Raven567
Creator of
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Very inspirational words, the art was a lot of fun to make. The three programmers were putting in features until the last two minutes, a lot of things could of been done better; like I noticed some of the roids kind of turn into squares after they break apart. Wish I had more time on the warp in, and spawning animations as well. Binary, and sy, did great on the ai, I loved how the cops would do strafing runs.
Yeah I love birds lol, and I am quite motivated to explore all these games people made. Only fair if you spend a few days making something, you get at least a decent amount of play time :). My game I worked on with my team has things in it I am not sure any one will see, or notice, but I got a kind of lowkey story going on there. Kind of happens when you work on art, you start wondering what is the story of this space cop, or these pirates.
The music got pretty repetitive pretty fast. An infinite road trip, it sure felt like it lol. But the game is great, fantastic art and animation, and those mini games are pretty interesting. I liked the one with the arrow the most. The humor was great as well with the car crying when you lost, and getting excited when you won.
