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I really liked the variety of interactions, the minimal aesthetic and the audio effects when interacting with electronic devices. The coffee drinking interaction was also a great idea and could be elevated by giving the player extra abilities as a result of being energized.

The navigation of the space could be improved a bit. For example, moving from one desk to the other is blocked by the collider of the second chair, so I had to walk around it.

Awesome work! 🦁