I really liked the variety of interactions, the minimal aesthetic and the audio effects when interacting with electronic devices. The coffee drinking interaction was also a great idea and could be elevated by giving the player extra abilities as a result of being energized.
The navigation of the space could be improved a bit. For example, moving from one desk to the other is blocked by the collider of the second chair, so I had to walk around it.
Awesome work! 🦁