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It's a challenging but fun game. I think it would feel better if the weapon automatically followed the mouse, instead of making the player hold the button the whole time, since there's never a reason to release it.

You're right although I left it as a hold because you can let go and let the reticle do damage in a certain place but I am not sure if I can use that for any interesting gameplay but just in case. Might leave it as an option later on IF I continue this game.