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SamIsDeveloping

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A member registered 40 days ago · View creator page →

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I'm really not sure what the point of the game really is. Sorry to say but I couldn't really get much excitement out of it. I can see that you put work into it though. I think that there should be more enemy variety and if you really want it  to be fast paced the music should be more up beat rather than mellowed out and more lofi. Maybe add some different weapons. Also I am not sure what decay does I just sat in the room for a while and got it really high and it didn't do anything. I'd love to see where you go from here it is a good start.

I went to the game page and just realized there is a shop so if that fixes some things I'm sorry I just didn't see it in the actual game jam description. :D

I like the aesthetic of the game although I don't really know what the main mechanic is. it seems like one of those survival games like survive io or whatever its called. After the first wave everything kind of broke and none of the weapons were working. Also after the first try I wasn't getting more weapons or anything. Good job all things considered as I had a fun little time although there are some game breaking bugs that might've been left in there.

Sorry about the tile set. I really had no idea what I wanted to go for in the background and I just wanted to start on actually programming the germs and things so I didn't allocate enough time into the level design... It looked even worse before but I tried to salvage it as much as I could... Thank you so much!

It was hard to come up with but I am happy with it in the end!

Thank you!

There was more enemies as I was play testing but my friends couldn't beat the game so I decided to swallow my pride and make the spawn rates a little slower although the game does get harder as the timer ticks down. Maybe with a click to delete I could add more enemies! Thank you for the comment!

I loved making those sprites I had to make the burger as disgusting as they could be. thank you!

The second level is pretty hard and I would also want more feedback but sadly I didn't have enough time! Thank you!

You're right although I left it as a hold because you can let go and let the reticle do damage in a certain place but I am not sure if I can use that for any interesting gameplay but just in case. Might leave it as an option later on IF I continue this game.

I was adding music in 30 minutes before the deadline so I would've loved to have added sound effects but it almost had no music at all. The mouse thing is resonating with me now so thank you so much for the feedback!

It was my first time making pixel art! I appreciate it!

Thank you so much I have been getting that comment about the enemies a lot. If I continue to work on this game I'll try to change that system and maybe make it more of a clicker.

Incredible game! I would have loved to see more synergies as I could only find one between the nail and the eye. I love the almost manga styling of the game and its eeriness is great! A little more focus on synergize to make sure the game can have more strategy outside of just placing things in the boxes and it just working out would be great. It is so impressive what you were able to get done in this little of a timeframe!

Incredible game! I would have loved to see more synergies as I could only find one between the nail and the eye. I love the almost manga styling of the game and its eeriness is great! A little more focus on synergize to make sure the game can have more strategy outside of just placing things in the boxes and it just working out would be great. It is so impressive what you were able to get done in this little of a timeframe!

never mind they let you edit the project page just not the actual game file

I didn't have enough time to change the resolution to be higher even though the game supports it before the submission deadline. I literally submitted this game a minute before the deadline...