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Ha ha, yeah, I'm now having trouble understanding where the "scanner" is for the second bit. You gotta make it crystal clear for players.

My other advice would be, for stuff like keycards etc, most (if not all) games have it as an inventory item. Using the physics component to hold it suspended in mid air in front of you doesn't quite work and looks and acts a bit clumsy. So I dropped it again, it got wedged under the computer unit in the second room (lol!) and even though it was visible, I pointed at it and clicked but couldn't hold it again!

Hahahaha I'm loving it!! I was thinking of making it an inventory item to be honest. It's easier, I was just debating about the feel of scanning but at the moment it's not worth it. The physics component also has some strange mechanics with frame rate. I was testing it and I could yeet the card out of the map.

The big area is the "scanner" the pc is the system you use to scan. So put it on the disc, then interact with the pc. I'll work on making that clearer. :)

I have FINALLY!!! Got the new and improved update out. Should be a lot better *fingers crossed*. Give it a go and let me know what you think! :)