Oh don't worry, I was a sucker for hard games long before Silksong (one of the inspirations for the original game at least in terms of visuals was Celeste, lol).
I didn't intend for the game to be nearly as difficult as those games, nor do I think it comes close to that currently, but I'll admit I did kinda forget that you're supposed to build up to that level of challenge over the course of an entire game first.
My next goal with the game is to focus on adding more mechanics to play with, and most likely any future levels made using those mechanics will have a more more tame difficulty curve to them. Also I've updated the game to make the bounce mechanic more predictable, so this issue is probably fixed now? Might still need some work but I'm sure it's better at least.