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Kinda wasn't expecting this to become one of those speedrun-bait precision platformers, NGL. Still a cool game, but I don't understand why it'd go that direction other than maybe influence from Silksong's release.
Makes me wonder how many average joes will play this and not even get to the flying power.

Also bug report: dunno what triggers it exactly, but the WG bounce sometimes likes to fire you off in an unexpected direction. I can't get it to consistently trigger, though.

Oh don't worry, I was a sucker for hard games long before Silksong (one of the inspirations for the original game at least in terms of visuals was Celeste, lol).
I didn't intend for the game to be nearly as difficult as those games, nor do I think it comes close to that currently, but I'll admit I did kinda forget that you're supposed to build up to that level of challenge over the course of an entire game first.

My next goal with the game is to focus on adding more mechanics to play with, and most likely any future levels made using those mechanics will have a more more tame difficulty curve to them. Also I've updated the game to make the bounce mechanic more predictable, so this issue is probably fixed now? Might still need some work but I'm sure it's better at least.