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(1 edit)

fun game! It has some balancing (and i think technical?) issues, however. 

Beacon makes it so you physically cannot lose 1v1s- you infinitely stun them after having drunk only 1 energy pot (which is also way too strong, being permanent.) 

Sleep also doesn't seem to stack properly? after 1 turn of being sleeped, they stop being greyed out even if they have multiple stacks

I'm also not sure if the odd and even dice worked all the time, as sometimes they didnt proc despite having odd/even damage (i had both so theoretically one should have always procc'ed, but that didnt seem to be the case)(these dice were also INCREDIBLY strong, but maybe thats just cause I had a good run)

finally, the fights are... too weak. going into challenge rooms I was getting the lefty creatures alone, as well as other solo enemies that, while werent as weak, certainly didnt belong in a challenge room. I did, however, once get a first encounter of two ghosts and a wind dude- that being my first encounter, it was an immediate death, but was a very interesting team build that I think is a step in the right direction.

oh- and is there an actual endscreen yet? I beat the same boss twice and decided to end it there

(+1)

Thanks a ton for the detailed feedback! And honestly, it’s really cool that you actually dug into the mechanics and took the time to break everything down like this. I really appreciate it

think I’ve finally fixed the Sleep effect not stacking or displaying correctly, so it should behave properly now. And yeah, the balance is kinda all over the place right now. New stuff keeps getting added all the time, which keeps pushing the balance around. I’m hoping to fine-tune it more based on player feedback, since I play the game way too much myself and it’s hard for me to judge the actual difficulty anymore

currently, enemy selection is totally random, which is why you sometimes get super easy waves and sometimes get very hard ones. In challenge rooms the last wave is always a pre-made tough combo on purpose and overall enemy and waves count is higher. But I definitely want enemy combinations to be more intentional and “smarter” as you progress through a run

Also, an ending is in the game now! After beating the final boss you can keep going in endless mode if you want

Thanks again for playing and for taking the time to write all this!

(+1)

Ay no problem, keep up the great work!