I played the game a bit. I like the core concept and think it has a lot of potential.
Few quick suggestions:
- Please add a way to mute or volume-control the music
- Triple-click method of playing card is a bit awkward. I suggest to create separate “select target” action, so that there is no need to click enemy if it is already targeted, which would make at least single-enemy battles less click-intensive.
- Maybe cancel dragging when clicking outside the possible target? Current “sticky” behavior is a bit irritating.
- Maybe add a way to cancel and rearrange actions from the timeline? Currently swapping the order of two actions requires too much work.
- I suggest numbering or otherwise identifying tutorial stages. Both as progress indicator and for easier reference.
- It seems that the stage which teaches to increase damage allows increasing enemy’s damage?
- I gave up on the stage which teaches to break on the next turn, since I do not understand what that game wants from me now (but I spent just 5 minutes on it, so maybe I am just being lazy).
Good luck with your project!