Thanks you so much for the feedback and thank you so much for playing!
Yeah, performance isn't great. I probably need to rewrite all the terrain logic in c#... and multithread it just to be safe ('>_<)
Balancing was really rough for this one. This is my fist rogue like and had a lot of trouble trying to strike a balance between there being really strong and rare upgrades while also not making common standard upgrades feel weak. Don't think I quite hit the mark though.