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(1 edit)

Thanks you so much for the feedback and thank you so much for playing!

Yeah, performance isn't great. I probably need to rewrite all the terrain logic in c#... and multithread it just to be safe ('>_<)

Balancing was really rough for this one. This is my fist rogue like and had a lot of trouble trying to strike a balance between there being really strong and rare upgrades while also not making common standard upgrades feel weak. Don't think I quite hit the mark though.