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(+1)

Very fun, the atmosphere and tone were great and fit the art and sound perfectly.

Controls were a little finnicky, lots of deaths because I hit the key for just a fraction of a second too long. It was starting to get just a hair too repetitive toward the end, if you were to continue working on this game I'd suggest introducing a new mechanic right around the 4th level after the player feels like they've learned the jumping and all that.

The level design was perfect for the first handful of levels, I was taught new strategies exactly as I needed them and then those were later incorporated into later levels.

I found myself very invested, tried the farthest level (I could get to) quite a few times before giving up because I couldn't figure out the way forward.

I’m glad you enjoyed it! Yeah definitely the last few levels use some similar tricks. I think some people may have missed the hint to use shift to zoom out and see further but also decay quicker. It’s meant to help you see where you need to go so you can plan your movements.