Well, the broom's movement adds difficulty, otherwise it would be very easy, and thank you.
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Thank you for responding to my comment. :D I agree that some kind of challenge is part of the game design for any game. But is there a pattern for controlling the broom? For example, what does the player do to perform the translation or rotation on the broom? Or does the broom randomly chooses to translate or rotation once the player drags it?