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Fun little platformer, it did the theme very well. The design was great, everything from the art to the sound to the gameplay felt very cohesive.

I managed to get the key on the timing level after a half dozen tries, but then died to hubris when I was trying to get over the jump pad. Couldn't get past it after another half dozen tries, it was just a little too strict, although I'm sure there's a more reliable strategy I didn't think of.

Thank you Secret Reality Studio! Really appreciate you giving it a go.

Yeah, one of big lessons for me to learn going forward is to create good, achievable levels. I admit that I just made the levels, not properly designed them. Sure, time limit was a huge factor but the jam made me realize that that in itself is a skill.

So please don't feel discouraged!!