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(+1)

yo!! i love quake styled shooters.... this was a nice surprise

i liked the physics, i think they could be better with some tweaks. they can feel a bit slippery during platforming segments, and some view bobbing would've gone a long way i feel. still, the fast paced gameplay made this quite fun to play through and i have zero complaints about the aiming controls :)

i noticed after playing that the jam page had a tutorial image on it, perhaps that would've been better to put in-game? or, at least on the game page itself. i think in general, the game would've made more sense with some visual tweaks. instead of a blue square, perhaps a literal "garbage collector" would've worked well? and instead of color changing to suggest a memory leak, perhaps the textures progressively lose res/color depth, and/or the music gets progressively more crunched.

gonna give a special shoutout to the music here, the atmosphere of it is really good, i think it really elevates the game. i think it was a good choice to emphasize the more ambient angle like the original quake did, it works well.

i didn't figure out you could rocket jump until the last level, so i ended up playing through the entire game again just to try and optimize my movement, which is a pretty high compliment for a jam game! ^^ it's quite a good start, i hope you keep making games!

(+1)

I definitely should have looked more into fixing the slippery feet.
The "tutorial" image is in the guide in the main menu, but my menus are definitely bad, so I should have perhaps made it a pop up you are forced to see. Or just made a better tutorial! 

I played around with different visual corruption ideas, but settled for a less abrasive option. There is for sure a better middle ground though I just had to move forward with something.

The garbage collector for the healing is a such a good idea I wish I thought of..... 
And I intended to add more levels of progression to the corruption of the music, but ran out of time. At least it corrupts a little. 

I'm so glad to hear the shoutout on the music though. I thought I might have wasted precious Jam time making it, instead of fixing the slippery feet, but thankfully it seems to have helped the atmosphere a lot and was more than worth it :) (Plus I LOVED making it)

Thank you for such an in-depth look at my game and even playing it twice in such a stacked jam. I will definitely keep making games.