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I've loved this game

it stressed the shit out of me in the good way, I got to be worm food more times than I'd like to admit :)

it's reeeeally really polished. the concept is very good, and the execution is flawless, really, very good work. The procedural generation of the terrain made me want to learn more about procedural generation, I felt jealous (if it's not procedural, congrats on that level creation, because it really seems procedural).

the controls felt good, the music is perfectly fitting, the tutorial, with those dialog boxes, also very good.

 I don't know I can' say anything bad about it, just that it's a pitty not being playable on the browser so you get a little more plays.

congrats!!! :)

I'm so glad you enjoyed it!

You're right, the levels are procedurally generated but in a very simple way. It's just one noise texture that's copied over to the terrain texture each time the level is loaded. All I had to do was set the noise seed to a random int each time.

Sadly, I couldn't get a HTML export to work :/ I think its because I use a couple of compute shaders for rendering the terrain and lighting and I don't think Godot's web export supports compute shaders at the moment.