Why are spam clickers still being made? And why is this tagged as idle?
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Hi.
First of all, this game is competing in a Game Jam, unfortunately Itch.io makes you publish the game to the whole world so maybe that's why you got that in your feed. I'm sorry you don't like these kind of games, but a lot of people seem to enjoy them and this is why more are still being made every day.
The game is supposed to go idle but there's a bug. You'd get coins with time depending on your speed but it would break the math of the game so I had to disable it last minute before the deadline of the Game Jam. But I can't edit the game until the jam is over so I'll later remove the tag until I fix the issue.
Still I don't know what's wrong with "spam clickers", would you help me understand? I'm seriously asking, a lot of people still like them. I want to know your opinion, what people like or dislike about those games and how would you fix it. Again, I'm not being sarcastic, I'd serously like your opinion.
Thanks.
Spam clickers were popular 10+ years ago because that was pretty much the only type of idle game made at the time. People quickly realised how annoying having to click hundreds of time is, especially if the game is advertised as "idle", so they stopped making them.
You have to spam click even after you unlock the skateboard which makes no sense, and upgrading your speed is pointless because it doesn't help you get more coins or automate earning coins, it just changes a number on the screen slightly, it doesn't interact with anything else.
This game is just a much worse version of "build a spaceship" by Hevipelle, in that game you earn money per second based on distance travelled, so upgrading speed is relevant and feels meaningful. Also the goal that you are travelling towards is clear.
Well, technically you should spam click after you get a skateboard. They don't push you by their own, you have to make the physical effort of kicking the ground so it makes sense you still have to click. Oh, BTW, spam clickers are still VERY popular today, I know because I study the idle/incremental market and I see all the time spam clickers with thousands of players, even paying money for them. I'm glad you're able to express your discontent here but at least this one is free.
Still, as I said, the idle thing was a bug and I already fixed it. The game will go idle and give you coins over time depending on your upgrades' levels, it's coming on the next release after the game jam.
Keep in mind I made this game in one day for the jam this sunday, so a bit of patience would be much appreciated, I'm not Ubisoft, I'm just a solo dev, I didn't really have time to polish it and I can't update it until the jam ends so hopefully I'll improve the gameplay and a few elements soon. A new engine is coming, a tooltip with stats/information about the upgrades, MAX BUY button and a few more fixes.
Thanks for the feedback.