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(1 edit) (-1)

Agree with a lot of your Points but...

- Talking bag only works if you get the jumpscare, if you go by the jumpscare and just get back to the starting room from the crash he wont talk, in the original he does.

--??? The Bag does work the exact same Way as in the Original. When you get jumpscared before the Bag talks. If not it won´t. Don´t get what you mean here.

- In the "gouge it out" hall, you should be able to see the shadow of lisa following you as you come up the hall
--You can see her Shadow behind you in this Loop, it´s clearly visible when you light your Flashlight at the Walls the Shadow just doesn´t cast through the entire Hallway like in the Original.

- The lisa jumpscare itself definitely needs a little work, honestly would not be mad if in that scenario only it just played the clip from the game. That jumpscare is too well crafted to properly recreate in my opinion.

-- Clearly Nope this one should stay in Real Time, adding a Clip from the OG leads only to the same Issue P.T. Emulation 1.4 has. It totally puts you out of the Game and also this would be a total Nightmare to do on a technical Level. I mean just accounting for every Angle you can get attacked by Lisa... Just No.

- In the bathroom, the door should only reopen if you zoom on the mirror, just glancing at it doesn't open it in the original which makes it more of a puzzle

--Wrong, you only need to look at the Mirror. the Way it´s done here in this Remake is correct, the only thing wrong is you have to wait slightly longer than in the Original.

Here is also some Points you have missed.

Cockroaches are missing in the Bathroom and next to the Radio in the Loop where the Moderator says look behind you.

When Lisa stands in the Hallway and the Light goes out she despawns in the Original Game at the same Time, but honestly I kind of like that she doesn´t do this in this Remake until you walk right up to her.

When Lisa stands on the Balcony you hear some Footsteps in the Original Game even if she in Reality didn´t move at all, must be to signal the Player to look up. She also waits longer before moving backwards in the Original Game. But Credit were credit is due, this is the best Animation of Lisa on the Balcony that I have seen in any of those Remakes only the Original has better Animations, really this one looks really good!!! She only seems to lack some Hair features in this Scene.

Final loop puzzle Issues: The take 10 steps and then stop counter doesn´t reset everytime you make less or more than 10 steps.

The say Jack Trigger is not included it is simply enough to make any kind of Noise while being near Lisa Haunting.

When you play with a Controller you could bring back Vibration like in the Original Game after the second Laugh, just a minor Thing. But of course the flickering Flashlight can stay when you play with Mouse and Keyboard I am totally fine with that.

In the Original Game Lisa can only attack you a single Time through normal Means. This includes the Moment where the Radio Moderator says Look behind you and the two Instances the Loop is infinite (Hanging Fridge Loop and Final Loop). So after you got jumpscared once you are safe as long as you keep the Game running. 

Also minor, That Lisa is able to attack you multiple Times in a row is okay in my Book.

In case you didn´t know, There are only two Ways of getting jumpscared a second or more Times in the Original Game. 

First: In the two Instances the Loop is infinite (Hanging Fridge Loop and Final Loop) after exactly 51 Loops Lisa will alway jumpscare the Player at the End of the Hallway, this will always happen no matter how many Times this happend before. Was probably made like this to indicate the Player that simply ending the Loop doesn´t progess the Game.

Second: If the Player falls out of bounds Lisa will attack the Player as a Failsafe.

(+1)

Cool, I did implemented the out of bounds kill, but I don’t think you’ll be able to clip out and see that lol.

That 51 loops to kill in the original game is probably due to console memory limit or just simply triggered the out of bounds kill box.

Also controller vibration is included, even walking haptic feedback.

(1 edit)

Awesome. For some Reason I still think the 51 Loops kill was made intentional, why would the Killbox not be reached when you enter the Hallway and let you walk until you are in front of the Stairs...  it´s me just guessing here of course.

This Controller Vibration thing, okay I explain it better. 

After the second Babylaugh: It would be cool if you only feel the Vibration in your Controller and the flickering Lights get deactivated when you play with a Controller, of course the flickering can stay when you play with Mouse and Keyboard and that the Vibration mimicks the one of the Original.

I know this is kind of hard to explain when you have never played the Orginal put the Controller vibrates in a specific Way, not joking.

I recommend just trying to play the Game on Shadps4 and beating the Game with a Controller, you will see what I mean. I know is kind of a pain in the Ass with Crashing but this is still better than trying to get a PS4 with P.T. still installed on there.

Also it would be also cool to deactive Vibration with every Step you are making, should be an Option.

Yeah I know... This Stuff is very minor and can wait... I am just an absolute Nerd that picks up even the smallest Details.

And what the out of bounds Glitch is concerned...


There are a bunch of Glitches you can perform in the Original Game to clip out of bounds. I remember there was a trick approaching the Door in the Concrete Room from a certain Angle which for whatever Reason will despawn the Door. 

I did this one Time in the Red Eyeball Loop, after that the Loop gets even scarier than it already is, you can get even jumpscared in here by LIsa. 

Right when you enter the Hallway the Game treats the Player like he is possessed by Lisa, And also something happens with the Hallway itself, for some Reason it´s unable to load the second part of the Hallway.

You can see the Hallway now broken and fall out of bounds here.

Yeah I have played P.T. for over 1500 Hours and did some crazy Research here. I know every single Trigger of the entire Game on the Back of my Hand.

(+1)

‘You seem to be a fan of Hideo Kojima Games.’

I am also a fan of your new Lisa Jumpscare Animation. 10 out of 10!!! 

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