as a first small pack – it’s okay. If you add concrete technical info, clean up the filenames, drop in one in-game mockup and a clear license section, it’ll look much more professional and much easier to trust and use in a real production pipeline.
I’d also add one image showing these potions inside an actual UI – e.g. an inventory screen or hotbar mockup. That immediately tells me “this is how it will look in your game”, not just “four bottles on white”. One small frame with a clear focus potion, others in the background and some negative space instead of everything glued together.
The devlog is a good direction, but titles like “my creation of this pack of potions” don’t say much. I’d add 1–2 sentences about the process: what you improved, what changed after feedback, whether you plan variants (poisoned, legendary, empty flasks, etc.). That instantly gives the feeling the pack will evolve and may get updates.
As someone who drops assets into bigger projects though, I’d need more specifics. Right now it’s missing:
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resolution info (e.g. 256x256 / 512x512 px – dpi doesn’t matter, pixel size does),
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background info (transparent? white background?),
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a short, clear license section: can I use this in commercial games, jams, trailers, screenshots, etc.? At the moment there’s only the vague “use for game assets and in game only, no resale…”,
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clean file naming. “cool potion - Copy (1).png” looks like it came straight from the Downloads folder – in a real project that becomes a mess fast. Better:
potion_blue.png,potion_green.png, and so on.