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hi, can i ask what program did you use to model and what's your work flow? this is really similar to the style i want to model in so i wanted to ask. (gorgeous helmet design by the way)

Hello. It's just Blender with some inverted hull shading for the outlines. I draw my textures directly with the built-in texture painter tool. Nothing really fancy in terms of workflow, just low poly modeling with flat UV projection.