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Indeed, the first couple of rounds it was totally unclear to me what happened in the enemy turn. And I wasn't sure whether I won or lost; the only indication is the word "defeated" on the enemies, so I was wondering "did I defeat them or did they defeat me". Also because if you win, it quickly flashes "Enemy turn" and I was confused about why the enemy suddenly got a turn after only one move and that then the game was over.

Nevertheless, quite fun half an hour. But should have waay more content for replay value. Like strange pieces, there is so much you can do with that. Different movement, maybe items like weapons and shields?, or some glowing aura that does something.

And there should be an actual deck building component. You can choose for a 'discard' deck or 'non-discard deck', and that's about it. Ideas: a movement build, or a stealth build, and a poison build of course, a combo build, etc.