Nice game, good visuals and music. I was often confused when the round ends. Did I win? Did I get all the points? On the third hand I can only play one card? Or why did it end the round? When do I unlock better food or is it always available? Also when hovering over my deck cards where it shows what they do I see the king on the pawn card and in general the deck info felt a little buggy. Sometimes I hover over something and nothing shows, sometimes only when I hover over the edge. Also I assumed the enemy player has cards of his own but he plays kind of normal chess? Sometimes he said he couldn't move a piece, but only because he should have moved another beforehand, so the order is a little messed up. Also: Is it over when I defeat their king? Sometimes there is no enemy king in play? Would be nice to see some more info/reasons why a round ends and how many points I got. Still a very fun game! Keep it up :)
Indeed, the first couple of rounds it was totally unclear to me what happened in the enemy turn. And I wasn't sure whether I won or lost; the only indication is the word "defeated" on the enemies, so I was wondering "did I defeat them or did they defeat me". Also because if you win, it quickly flashes "Enemy turn" and I was confused about why the enemy suddenly got a turn after only one move and that then the game was over.
Nevertheless, quite fun half an hour. But should have waay more content for replay value. Like strange pieces, there is so much you can do with that. Different movement, maybe items like weapons and shields?, or some glowing aura that does something.
And there should be an actual deck building component. You can choose for a 'discard' deck or 'non-discard deck', and that's about it. Ideas: a movement build, or a stealth build, and a poison build of course, a combo build, etc.