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Did you ever find a fix for this issue?
I'm having the same one.

Ah!  This is entirely because Vrchat does not like dynamicbones anymore, they've transitioned to Physbones.  In unity, go to the vrchat dropdown and in there is an option to convert dynamicbones to physbones.  Do that and it should fix things

Thank you for the advice.
But after trying it, the problem still persists.

got this same problem, really wanted to use this but it's completely broken because of this issue

ok I'll take a look back at the unitypackage and redo it to hopefully fix the issue once and for all for everyone.  I have work tomorrow but monday night I have off to check stuff hopefully

thanks mate you're a legend

Hello sorry for the random drop in but I'm having this issue too, dunno if I just did something wrong if you already fixed it lmao

(2 edits)

So to make a lot of troubleshooting short, its the animation for the breasts scale/positioning. due to unity's system, it is looking for the dynamic bones version of the animation and glitches when it finds the physbones version vcc updates to. I just deleted that animation file from the project and it went back to normal (except for not having that toggle now)

Ahhhhhhh gaddangit VRC why'd you have to go and change jigglesystems in a way that always breaks all the old ones!  Grrrr.

Thanks a bunch for the troubleshooting and for letting me know exactly what was going on :)  Greatly appreciate it, and I really gotta find a free week once I finish commissions at long last to just sit down and upgrade allll the existing models @_@ so many of them.