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(1 edit) (+1)

I really like this interpretation of the theme, and the gameplay has a unique concept in theory. But in practice it rewards possessing whoever is next to the dagger much more than trying to use enemies' attacks to kill the enemies you can't possess, making the most efficient way to progress feel very repetitive. 

It's still a very fun game overall, and the art is also great.

We appreciate the feedback. There are balancing issues in the game but we plan on fixing them in the future. Thank you for playing!