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That makes sense about any new genre game being the most difficult. So I'm curious, if you had to make another game in those genre's, how would you rank the "difficulty"? 

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You mean in a new genre? I imagine a genre that is the furthest away from the ones I’m comfortable with will be more difficult. In this case, I can only think that physics-based games might be the most intimidating.

I lack some experience in implemented real-time gameplay, as I prefer making turn-based games, and physics is a problem I never really had to deal with.

Sorry, I meant if you had to make a new game in one of the genre's that you've already made games in.

I think you're right about any game needing lots of Physics being naturally difficult, like if you had to make a version of Kerbal Space Program or something.

Having played around with both, I'd have to say that turn-based games are "easier" simply because the game "pauses" at regular intervals, making it much easier to evaluate different things. In a real-time game, I frequently have to press the Pause button to evaluate the coordinates of sprites or see if damage is being calculated correctly (or at all).

I have another suspicion that 2D games are easier to make than 3D games . . . but I can't say for sure because I haven't made anything in 3D yet.

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Ah, if I had to make a game on a genre I’ve made before, I’m not sure if I would rank difficulty on it at all. The only difficult part would be to implement something new that I’m unfamiliar with.

For example if I was working on a new platformer, I’d most likely add a new feature, to make it more interesting for me to make.

I prefer 3D games myself, as I think once one gets the basics done, it’s way easier to make a game, than with 2D.

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That's encouraging to hear about 3D games. One of these days I hope to progress to that level.