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This is really cool! Very impressive. Visually stunning, I loved how it looks. The voxel effect and the torch casting shadows off of everything, so good! I enjoyed how the areas felt different, I really liked the tutorial (I enjoyed it more because it felt opt-in and because it was broken into small pieces.) 

I had a very hard time figuring out the combat - I kept bumping into a guy over and over and I saw cryptic icons in the bottom right that I didn't understand. Eventually he died (a slime I think?) but the combat gave no feedback so I didn't know I was attacking. It was also confusing to me that I couldn't put the torch or weapons in the attack slot, but it was a great mechanic having me hold them. It just felt a bit weird not being able to actually "equip" it? Dunno how it would be better, other than that the UI was fantastic.

I really liked the "inspect item eye" - retro in the best way.

Thank you! Torches can be put in your off-hand slot, so you don't have to hold them. Melee weapons can be put in your weapon slot and they only work if they are in there. Ranged weapons, staffs and magic scrolls are basically point-and-click so you don't equip them like the other things. So I'm not sure which part might have confused you, but it could also be just another bug that prevented you from equipping stuff :') you definitely should be able to equip a torch and a melee weapon so you don't have to "hold" them with the mouse.

Combat works by bumping, then it takes all the dice of you and your equipped weapons/gear and other buffs, and rolls it against the dice of your opponent. If you hover your mouse over one of the entries in the bottom right, you'll see more detailed dice results. Basically you need to have at least 1 successful hit to deal damage, and damage is based on your damage dice plus total successful hits vs their block dice and armor. The icons in the bottom right were meant to represent the attacker and its weapon vs the defender and the combat result (boot for dodge, shield for block, metal-like texture for armor, blood for damage, skull for death, with the number representing how much successful dice you lacked in order to succeed for that roll)

Thanks for playing and the feedback! :D