Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your feedback!

I've been working on enemy layouts and improving the visual coherence a bit. Also new throwing mechanics highlight the strength of throwing enemies (even over using the pick-up guns) but I do need to redo the tutorial to highlight that more. So that's my plan over the next weeks to improve those things.


As far as the shader is concerned, I ended up trying a lot of different things for this. Trails within a single shader itself ended up being kind of tough because of all the draw calls it ended up dragging on the GPU pretty hard. My current method uses sprite trails, and I also have a ribbon mesh renderer method I use sometimes. Both are actually pretty performant but require to write the code around performance. Happy to see what I can dig up if you are interested, or just want to chat about it on discord or something. LMK.

Tutorialisation is always one of those tricky things, especially when its about GameFeel things you really only get after some experience with the Mechanic or even just the genre. I’ve even had people not be able to do any air control in a Jump n’ Run which doesn’t automatically halt movement in the air. Something I felt was completely natural to be able to do due to my years of playing SMW. So goo luck with the tutorial overhaul.

And I’d be very interested to see what you can dig up on those old shaders.