Failed again. Sneakily moved the date again from 17-24 to the 30 without announcement and didn't even check to see if the date was still listed on the page. Hope this in not indictive of the quality of the final product.
Viewing post in Boys in the Dark — Release Window: Nov 17–30 comments
You’re right—that was our mistake, and I’m sorry. We extended the window to Nov 17–30 and updated the date on the page before we finished adding the visible edit note. That created the impression of a “sneaky” change. Not the intent, but it’s on me. I’ve added and pinned the Edit note now, and we’ll be clearer moving forward.
Quality-wise, here’s what we’re doing to earn your trust:
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Feature freeze (no new features): only bug fixes, balance, performance, and UI polish.
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Release-candidate builds locked days in advance to avoid day-of surprises.
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External smoke test across different rigs/controllers.
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Progress updates every 48–72 hours until we lock the exact day within the window.
We understand if this shook your confidence. If the new window doesn’t work for you, we’ll honor refunds. As a thank-you (and apology) to preorder supporters, we’re also adding a bonus character at release. We’ll do better on communication from here. 💙