it performs well, it felt bad to have it be one button though, you have to release mid-animation to modulate your shot, and all the shots I saw it asks for are 90-100% power required, so you have to just edge the end of the animation. Would prefer a 'mouse aim to move hand, hold to shoot, animation plays after you get the strength' sorta vibe.
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Thanks for the feedback! This totally could be remade into something more basic, too, and I'm not ruling out versions like that, either. But for now, the one-button mechanic will be the focus of the game. I'll likely still make subtle changes to the max power, so that 100% power shots will be suitable to fewer angles/shoot positions :--)