What is your vision for good impact? I see camera shake effect and some cool short sound when I slash enemies and they reach the final hit. But now I wonder, what can be done to feel even more impactful? Is it a hit-stop effect like in fighting games or something else?
Viewing post in Kenzu: Shadow and Light comments
We’re currently working on making the whole game feel more clear and impactful, both when you attack and when enemies attack you.
There’s still a lot for us to do, like experimenting more with camera shake, the red vignette, enemy telegraphs, and new VFX. We’re actively working on these right now, over the next days/weeks we’ll be releasing updates focused on improving that feedback