thank you for the feedback! this is only the first version of the demo, so now that i have access to all the public feedback and more playtesting data, i can make positive changes and hopefully improve the balance with each update. could i ask which difficulty you played on?
I have only played Brutal and I have not had even close to a failed run yet so have been setting my own challenges currently trying to get to 3k score and ore, granted in the old version I could easily pass 20k of each, but the challenge level is not what it once was, the choices you made early before could really come back to bite you at the 35 level. Would be nice in the full version if there were a path to upgrade cards other than ore and scoreium and possibly ever path options to the core with something like 'one less turn this way but ore doubled' and such. or even the card set not fully unlocked so for something like screwdriver you need to spend x ore to unlock it forever. Good game still.