I like the intro of the game where the NPC leads you to enjoy the leaves
Then the contrast mood happened on the next stage
at first I think you want to make the player wait the monster to destroy the fence.
The indication that leads that to it is the monster ability to destroy wooden objects. and there is also no indication before the danger area that I can jump over the fence.
And during top down chase, the died part is a bit confusing because when the monster caught to you, the game over screen only went dark instead of the usual hurt animation.
The other part is, you need to add some transparency on the cliff I guess? when the player are behind the cliff. Because I can't see well behind that :"D
But that might be hard to do :"