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I improved my rating for you guys, the PC version was better for sure. Few suggestions: 

1) Make the tips on the casette player (right side) pop out more, so people notice them. When I got to the end, I was wondering what is happening, until I read them on the side :D 

2) Jumping is a bit weird, once I got the hang of it, it was alright, but for sure could frustrate and make a lot of people quit thinking that it does not work. I realised that you have to take the movement button away, press space and then move for it to be able to work. Not sure if this was meant for the game, but I would think about changing this.

3) One enemy was inside the floor on the end of the map.

4) The animation does not really work if you're looking toward left with your gun, the guns position is way off (more of an aesthetic problem though) But one real problem was aiming upper corner maybe add that pressing Q/E will put the weapon towards there if you're looking at that way.

Otherwise good idea and I would definitely love to play more levels and find more guns to use/etc, I liked the powerups too, but there should be better explanation what they do, still not sure what the bullet things did, one I realised was slowed time, which was actually quite well done, you could go close to an enemy and empty your clip and then watch the bullets fly (Really liked that), one was some kind of rewind, if you died. 

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Thank You for the improved ratings.

The idea behind such a design was to give an experience of the earlier gaming  time. The Jumping is the one thing the we added as a part of a more advanced plat-former. 
We will look into the enemy that was floating at the end of the level.
Each  power-up has a manual which is shown at the right of the screen but that's something we plan to improve in the future builds.
There are more than 5 weapons in the game which you can find in the chest as per your skill and rarity.

Yeah I didn't dislike the jumping but probably would have needed to get a small tutorial how it worked, in the end I kind of liked how it felt! :) 

Oh alright, that explains it, I just missed the manuals, maybe just by giving a bigger notifications on the side when it is showing something, since I was focusing on the gamescreen. I liked the whole casette player thing though, it was so cool! 

(1 edit) (+1)

Now we made fully stable build for WEBGl(and other platforms). The level loading didn't work for earlier build, but now you can play through 3 complete levels(and tutorial) 

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5/5 on every aspect this time! I need to tell that your effort have been so amazing with this game, making it better and listening to feedback! 

One thing I noticed is that during the tutorial if you don't do exactly what it tells you to do (for example pick up the sniper) it won't continue the tutorial, meaning once you get on the state that there is the fucker who kills you immediately, it doesn't spawn the timestop power. Otherwise great game, and I played all of them through, the last boss was perfectly hard as well. It took me 3 times to beat him, wish I had some other weapon on that instead of the basic one. I liked the explodin minigun thing! :D 

Thank You For Your Feedback.
Tutorials are supposed to be like that way. When the player is new to the game, it's important to know all the mechanics and controls.