Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

I'd based my decision to switch from high memory video mapping to sprite caching on tests I ran where I disabled video remapping, and the same seemed to play fine. (Just with the wrong graphics.) After I actually did the switchover to sprite caching, and it still froze up, I revisited the no-remapping build and it also froze up. All three builds froze, after an unpredictable amount of time -- sometimes several minutes of gameplay.

In a shocking turn of events, the preceding investigation turned out to be a wild goose chase. The bug was happening when you input a diagonal rather than up/down/left/right, which is much easier to do accidentally on a touchscreen or d-pad than on a keyboard.

On the plus side, I get to keep all the tokens that I golfed to make room for the sprite caching library. ~1100 tokens golfed so far!

(+1)

Now that's a happy little accident!