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Hehe, got King on second run with exactly the same strat as the previous one, just better lol. Stacking 10+ items on archers makes them solo armies. On my fight against the king they were the only unit for me with damage dealt. which is cool i guess, but maybe it would be better to restrict units to a certain number of items? Then again, might be self-balancing, since shield-gobos with thorns straight up invalidate archers. Speaking of which, I was offered shield-gobos in both my runs only on the very last shopping phase. Maybe just bad luck, or has that sth to do with how many gods you have unlocked?

And oh, I didn't even say, but very awesome game, even in this early stage it is very addicting.

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Also would be nice if some things were more clear, like what being undead does, or how much damage crits do. Also, I think Shield-gobos only return damage to melee units, while the thorns upgrade returns damage to ranged as well? Could be good if those things behave similarly, or to clarify if not. Oh, and I think self-sharpening is too good on archers. It more than doubles their attack after 3 attacks. So if you run into somebody that got that combination early, theres very little you can do about it.

Hey Endaarr,

Thank you for taking the time to try out the game and your feedback, well done on reaching and defeating the Fool King!

Thankyou for all your feedback, we have definitely got some balancing and refining to do with clarity of mechanics & those pesky ranged units... I think the shield goblin thing was just a luck thing, I have had a lot of runs where I could get three in the starting selection.

If you haven't already we would love you to join our Discord where we post more about where we are heading and would really appreciate if you could share the project with your friends so you can gloat over your ghost beating them!