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Very interesting creation. I like the design refinements on the gold box style combats you have over last year. I would have preferred even more QoL stuff like clicking on a tile to move without having to select the move action first and auto-ending my turn if I have actions left. Overall I think it's extremely ambitious and I find it fascinating to see just what went well and what janky and weird that your LLM cooked up. Turning was wild every time but the combat was very solid. Stuff like that make this a very interesting jam entry for me.

Thanks for playing! For what it is worth, I spent HOURS trying to get Claude to fix the turning… it would not listen to reason. That was the best I could get without completely losing my sanity 😅