The reason why this game does not have huge choices is because it would split the game into different paths, as in tree branching. That would mean I need to focus on different paths each update and make the game double the size... You walk to the left, you get A in content, you walk to the right you get B in content.
Then I gotta decide, do I work on path A for this update or path B.
Choices will come that will lead to the same conclusion, but in the end of the game, there will be choices that split into paths, if I do that too early, it will make the game take very long to finish. <3
(This is still my first game, so I rather keep it a bit more simple as I'm still learning things).