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(1 edit) (+1)

This feels absolutely incredible! However, the lack of feedback on holding is awful since it immediately starts launching the ball before I've let go of the key. I can't tell visually how long I've held.


Rather than immediately start shooting, can the hand get lower and lower while I hold the button (so I have visual feedback on how much I'm holding) then launch when I let go? Like winding up a spring then releasing.  I would LOVE that. 

I'll still play regardless and GREAT JOB.

Thanks a lot for the feedback! A slingshot mechanic would work just as well (maybe even better) but it's also a very different feel to what I'm trying to achieve with this. My vision for this is for the button to represent the ball - push the button, push the ball. Improving on this mechanic is what I'm mostly after (I might be able to improve on the visuals to give better feedback, and add sound effects to match the applied power), but if I can't get players to get on board with this, I'll try the angry birds version next :--)