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Played through the new demo!  :)

Big improvement, I ended up playing it for a lot longer then I intended to!

Love how you can now progressively get stronger through the power ups.

The variety in enemies is now quite good as well.

I did find the hit box a bit frustrating, i would hit an enemy with my ship and explode when I didn't think i was that close.

Also, that big ship that shoots from left to right in a spray is maybe a bit too difficult.

The bullets hit the top of the screen and disappear rather than moving off the screen, not sure if this is on purpose or an oversight.

I did get to the end I think, no more enemies spawned after a while, and I couldn't find anymore scrap.


Overall, a major improvement from the last demo I played, the game is starting to feel like a real game and is quite enjoyable.  Good job!  :)

Thanks for the excellent feedback! 

Hit boxes have always been one of the most complicated aspects of top-down shooters. In some, the whole square-shaped image  is the "hit box" and in some just a single pixel in the middle is the "hit box". 

Scrapship uses both of these concepts, but ultimately I'd like to add "pixel perfect" hit detection, for the reason you just stated.

Although the entire player sprite can take damage, it's the very center of the player sprite that you want to protect at all costs.

Sounds like you found the bug where the game stops spawning enemies. If that happens you can press "3" to trigger the Battleship boss. After you defeat it, the Stat Screen will display.