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The two things I want from a tabletop roleplaying game book are useable systems for doing cool things (sailing! Giant robots!) and a beautifully presented, strange world to just exist in for a while. Eco Mofos managed to do both of those things, and this - its cooler, weirder, more confident sibling (or perhaps child? cousin? protege?) - manages to expand in both directions. 

oh thanks so much! Glad you think it’s taking the game in interesting directions.