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(+6)

Hey, remaking the legend of Krystal? Awesome. Wonky animations or no I used to enjoy that game back in the day. Just finished the demo and I have a few thoughts.

I'm looking forward to more customization options. I'm especially hoping for more tail and ear options for characters like Huskies, Corgis, and Pomeranians. Any possibility of feline characters, or are you sticking entirely to canines?

Sapphire's tail isn't anchored to her butt, causing clipping on outfits. Either the tail is set too deep in the model or the bones are misaligned, causing the base of the tail to move around. Should be an easy fix either way.

Why the 4 daily AP if it costs 2 to do any given job? Just give us 1 AP per job and 2 daily, unless some future content will cost only 1 and keep us from doing two work sessions. This confused me and made me think I could do 2 sessions each at the pub and shop each day. I was also thinking it would make a lot more sense to switch over to night mode when AP=0.

I'm hoping these animations and the attached dialog won't be static as the game progresses. After Sapphire adjusts to doing more, I'd expect her not to grimace so much after small favors.

I'm not sure about the "sweet spot" system you've got going on. It doesn't do anything except make the animations end sooner, and it's a pain to use. Maybe give it a purpose, like you slowly lose progress if not hitting the sweet spot (possibly with consequences for losing it all), and improve the UI a bit. It'd be nice if there was some hint which direction to move and how many spaces the indicator can work on, even if you don't want to flat-out tell players where the sweet spot is. For consequences, I could see either the partner getting impatient and pushing for more, or cutting to a "defeat" screen that denies you the rewards of an event.

I'm also surprised there isn't more of a penalty for reaching maximum lust. Just a couple of fruits put me there but I could just keep working without talking to the helper at all. The only cost I can see is needing to masturbate before bed or waking up at half energy. Seems to me reaching max should at least stop Sapphire from interacting further with things that will add more, so that it becomes necessary to "seek relief."

And, I didn't see any kind of a map. With the village as small as it is, it doesn't take long to learn your way around, but it is a bit of a learning curve at the beginning, and it'll only get worse if the world ever expands. Took me a good couple minutes to figure out which tree was the "big tree" for the intro quest.