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I've posted a suggestion here: It seems you can attack any NPC in the game, but I'd like to ask the esteemed author to perhaps implement a timer for when an NPC's health reaches 100%. If the player enters combat without actually harming the NPC, and after several rounds the NPC's health remains at 100%, some special events should occur…

For example, Jasper, even without harming him, still mutates on his own, as if I did something to him…

The newly added storylines for Dan and others are touching, but the game suffers from a balance issue… Early story characters like the little girl and the mouse child seem less important now… Even the little girl only mentions a spider smelling bad, without any further development… Returning her to the car results in her being devoured by her mother.

Also, the game surprisingly lacks any school-related levels… This surprises me… Since version 1.5, the number of child characters has increased significantly, but their childhoods haven't been explored… I noticed Dan's house has many empty bottles, and the protagonist is obsessed with video games. Perhaps the author could consider expanding the game with a school setting to reveal the past of many NPCs…