Thank you for all this, it's super helpful! And very impressive score! A few thoughts on your comments:
-- Infinite jumps: I've considered this as well. It's either part of the appeal or something that needs to be nerfed a bit. I think part of the issue is that there isn't a true "ground" yet and so - if and when I implement that- I'd have to limit the infinite jumps at that point.
--This is my biggest issue to address now for sure. I tried putting in a Mario Kart-esque "you fell off the track" mechanism but its very inconsistent. The idea was that when you get far enough off you get 'pushed' to the center of the screen. I'll keep working on it!
--Interesting, I'll test that! He should be looking for the next platform to slam to (though there's still the challenge that he may miss and fall to his death) but I'll look into the inconsistencies).
Thank you again!