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Cool game! my best is 129

random thoughts:

Having infinite jumps feels a little goofy and means you don't really have to worry about the platforms. Maybe you could limit the jumps to 2 or 3 but have them reset midair if you kill an enemy, and add some flying squishies to try to hit.

The left shift ability sometimes puts you right at the front of the screen where you don't have time to dodge anything. Maybe there could be a limit on how far forward you can go. I always wanted to be as far back as possible anyway to have time to dodge, so I stopped using this ability and intentionally ran into the sides of platforms to send myself further back on the screen

It seems like you can't do the slam ability while spinning in the air, which is fine, but sometimes the character gets stuck spinning and then you can't use it when you want

(+1)

Thank you for all this, it's super helpful! And very impressive score! A few thoughts on your comments:

-- Infinite jumps: I've considered this as well. It's either part of the appeal or something that needs to be nerfed a bit. I think part of the issue is that there isn't a true "ground" yet and so - if and when I implement that- I'd have to limit the infinite jumps at that point.


--This is my biggest issue to address now for sure. I tried putting in a Mario Kart-esque "you fell off the track" mechanism but its very inconsistent. The idea was that when you get far enough off you get 'pushed' to the center of the screen. I'll keep working on it!

--Interesting, I'll test that! He should be looking for the next platform to slam to (though there's still the challenge that he may miss and fall to his death) but I'll look into the inconsistencies).

Thank you again!