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Awesome work, playing your game is always enjoyable. First level is very nice, I 'almost' ghosted it hiding in the bushes and tall grass, jumping over the fence and killing the target. Second level is a little different, at the start I thought I have to go through the bridge and that always ended in alarming someone. We can swim though! I'd say it's a little counter-intuitive as plenty of stealth games won't allow you to swim around (I think it was an instant death in Tenchu?). Maybe one of the early levels could integrate it in a way that you have to swim through a pool of water to progress to teach your players about it. 

After that playing the level was a great fun, approach through the 'cargo bay', we can jump up to the roof and get the access to the second floor, throwing unconscious enemies to the water is always fun (or kicking them with flying kick), I even managed to save a hostage girl (not right away, I guess guards are going after her when they know the big boss is dead?). I really like how reliable the climbing is. No matter what I can always jump up from the wall, grab a ledge, pull myself up, usually out of danger.

Playing a little longer I think we're a little too powerful? Going on with 1 vs 1 can be tough if you're just defending and attacking, but it's very easy to attack twice with the sword, then jumpkicking your enemy to the ground rendering them defenseless for a second. We can also grab any alarmed enemy and snap his neck rendering whole encounter trivial. Speaking of easy wins - headshot with an arrow can kill almost everyone, even alarmed enemies and they approach so slowly you can easily line up one without issues. 

Will you pretty up your UI already? Default font is really lowering the experience, similarly the gray backdrops behind the menu. It's time to fancy it all up. The camera acts weird when you're in a corner and try to look around, plenty times I'd see the lower part of my quiver. You can also phase your head into any object you're crouching - a small detail but some people will complain about it. Climbing through the windows is still finicky, I usually try to climb up from the crouched position and my dumb-ass ninja will try to full sprint into it. There should be a way to have climbing through the window from crouched position by pressing "jump".

I'm usually not the one pointing it out but there are barely any shadows? First level has a cave system that should be certainly darker than it is, similarly attic in the 3rd level.

Anyway, I had a great fun playing new level. Adding new NPC that can be rescued, recruited and can help you in fights is a great addition. Killing boss silently and then shooting everyone with his revolver is cathartic. I love it!