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(+2)

Guess who’s back... back again.

It’s me, I’m back.

If you don’t exactly remember who I am, I’m the person who complained about enemy visibility when in motion or something similar, I don't know man...

I’ve been silently watching this game's progress over the past few months on Bluesky and the like. Things seem to be going smoothly.

A couple of months back, I played the updated demo and DAMN! This shit is fire! The art style of this game REALLY grew on me, I’ve had a void for clunky, yet still “advanced” technology in media ever since I watched Cowboy Bebop for the 86,438th time. I really want to mention Signalis here, but that’s more tech stagnation, if anything.

Moving on to the efforts of my LAST comment, either my eyes improved or something changed with the game so I could actually see the enemies before they started slinging sabot rounds at me; both are positives.

If there are ever 3d models of most of the in-game vehicles/enemies (especially that dropship thing that drops you off on some of the levels), I would be more than happy to shittily recreate them in something like Stormworks or Plane Crazy. Seriously, they are WAY too cool not to replicate, and with the game being top-down-ish, it’s hard to get a good POV to work with.

I really liked fighting the MBTs ingame (K41A1, if I’m not mistaken), and it would be nice to see some more enemies like them later on down the line.

Cough cough space BTR-82, anyone? cough cough...

Uhhh... yeah, that’s probably it lol, once again hope to see more content from this project. Probably even more than last time, seeing as the other indie game I liked almost religiously got violently carpet bombed by both the community and the devs.












pls buff smartgun 

(1 edit)

Thank you for playing again!

The art style of this game REALLY grew on me, I’ve had a void for clunky, yet still “advanced” technology in media ever since I watched Cowboy Bebop for the 86,438th time. I really want to mention Signalis here, but that’s more tech stagnation, if anything.

The design work and the overall aesthetic of the vehicles has been very important to me. Even though they're not too visible due to the general size and angle of the view, I spend a lot of time trying to make them look as unique and interesting as possible since I think there's no reason they shouldn't be.

Moving on to the efforts of my LAST comment, either my eyes improved or something changed with the game so I could actually see the enemies before they started slinging sabot rounds at me; both are positives.

I've increased the shadow hardness of enemies and added more indicators along with adding more color contrast in levels, so that's probably the reason they're more noticeable now.

If there are ever 3d models of most of the in-game vehicles/enemies (especially that dropship thing that drops you off on some of the levels), I would be more than happy to shittily recreate them in something like Stormworks or Plane Crazy. Seriously, they are WAY too cool not to replicate, and with the game being top-down-ish, it’s hard to get a good POV to work with.

There will be dedicated intel pages for every design, and I intend to show some closeups and other angles in cutscenes when possible. It's early, but I am considering the possibility of making an artbook eventually showing them off in even greater detail.

really liked fighting the MBTs ingame (K41A1, if I’m not mistaken), and it would be nice to see some more enemies like them later on down the line.
Cough cough space BTR-82, anyone? cough cough...

Since smooth steering behavior has now been implemented, I plan to have more conventional ground vehicles show up too.

Once again hope to see more content from this project. Probably even more than last time, seeing as the other indie game I liked almost religiously got violently carpet bombed by both the community and the devs.

Appreciate the kind words! That's a shame to hear, what's the other indie game?

pls buff smartgun 

Coming in the next build! I actually just tweaked it a few days ago.