Guess who’s back... back again.
It’s me, I’m back.
If you don’t exactly remember who I am, I’m the person who complained about enemy visibility when in motion or something similar, I don't know man...
I’ve been silently watching this game's progress over the past few months on Bluesky and the like. Things seem to be going smoothly.
A couple of months back, I played the updated demo and DAMN! This shit is fire! The art style of this game REALLY grew on me, I’ve had a void for clunky, yet still “advanced” technology in media ever since I watched Cowboy Bebop for the 86,438th time. I really want to mention Signalis here, but that’s more tech stagnation, if anything.
Moving on to the efforts of my LAST comment, either my eyes improved or something changed with the game so I could actually see the enemies before they started slinging sabot rounds at me; both are positives.
If there are ever 3d models of most of the in-game vehicles/enemies (especially that dropship thing that drops you off on some of the levels), I would be more than happy to shittily recreate them in something like Stormworks or Plane Crazy. Seriously, they are WAY too cool not to replicate, and with the game being top-down-ish, it’s hard to get a good POV to work with.
I really liked fighting the MBTs ingame (K41A1, if I’m not mistaken), and it would be nice to see some more enemies like them later on down the line.
Cough cough space BTR-82, anyone? cough cough...
Uhhh... yeah, that’s probably it lol, once again hope to see more content from this project. Probably even more than last time, seeing as the other indie game I liked almost religiously got violently carpet bombed by both the community and the devs.
pls buff smartgun 