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This is a very cool system!  I love all of the categories of the sub-abilities (Hide, Fight, etc).  I think my main qualm is that you only get 6 ability points when you have 9 abilities, which will result in at least 3 abilities with 0 points.  I know that's probably intentional, but I as a player don't like when there are things my character can't do, period.  Maybe I'm just picky, lol.

In the example for Making A Check, I don't understand how the player gets 5 dice.  I think it's because the 2 in Agility & 1 in Hide make 3 Physical points, and it's an Agility check, so 3+2=5, but I'm not 100% sure if I got that right.  Please let me know!

How much Trust should a hero start with?  A lot of things rely on how much Trust you have, but it's not said the average amount of trust that a player should start with in, say, a one-shot.  How much Trust is too overpowered?  How much is too little?

Also, it's mentioned in one section that a 9 is a Dazzling success, and another that a 10 is.  Which is it?

Love the ideas here, the descriptions are great; there are just some things I'm not clear on.