This is a very cool system! I love all of the categories of the sub-abilities (Hide, Fight, etc). I think my main qualm is that you only get 6 ability points when you have 9 abilities, which will result in at least 3 abilities with 0 points. I know that's probably intentional, but I as a player don't like when there are things my character can't do, period. Maybe I'm just picky, lol.
In the example for Making A Check, I don't understand how the player gets 5 dice. I think it's because the 2 in Agility & 1 in Hide make 3 Physical points, and it's an Agility check, so 3+2=5, but I'm not 100% sure if I got that right. Please let me know!
How much Trust should a hero start with? A lot of things rely on how much Trust you have, but it's not said the average amount of trust that a player should start with in, say, a one-shot. How much Trust is too overpowered? How much is too little?
Also, it's mentioned in one section that a 9 is a Dazzling success, and another that a 10 is. Which is it?
Love the ideas here, the descriptions are great; there are just some things I'm not clear on.