Sorry for the late reply; I was in the hospital for a while and this got lost in my inbox. To answer your question, I think it's mostly quite clear, but I do have some feedback.
I think the extras of the character sheet (background & head) could be clearer. I also think the amount of Equipment you can hold at once is insanely high, to the point I can't really see a PC needing to drop items or decide what to carry?
Luck is interesting to me, because you loose luck when you pass the test. That makes sense for stakes and to make rolls interesting, because that means it'll be harder to pass next time, but as a player, I feel cheated when I lose something for succeeding. I also have qualms with, "You can spend N luck points to replace the result of one die from a card roll with a result equal to N," because if I want a 5 or 6 on certain cards (Easy/Normal/Difficult Action), that's normally more than half of my luck points. Whereas for other cards, I would only spend up to 4 (Twist & Danger). I think it should cost 1 Luck point to change the dice, because otherwise, I can't see players choosing to spend their precious luck to do that at all. Also, can Luck be gained back again?
Question: does a twist, if it happens, have to be inherently negative?
I don't understand the turn order process with the chits. So we pull out one chit at a time, and what chits are pulled out first determines who goes sooner? I feel like this can be simplified and done with dice much more easily, too, because this involves extra supplies that I'm not sure everyone will have (I know I don't have colored dots on me for such a purpose).
I like how the number of things you can do during a combat turn is matched to an Easy, Normal, or Difficult Action. I think in that case though, it would make sense for the odds of the dice to change based on what Action you're doing. For example, Easy with No at a 1, Yes But Setback at 2-3, and Yes And Progress at 4-6, Normal as is, and Hard at No And Setback at 1-3, No But Progress at 3-5, and Yes at 6.
I don't understand the money bundle scales at all. Why does 5d10 = 1d12?
100% agree that, "The finest monsters are puzzles." Total banger line!
I never fully learned what Skill Points are, which is a problem, because they come up a lot in the book and are clearly very important. I know you get them by using skills, and you can use them to get more dice in a roll, but what is defined as a skill? How many skills can a character have at once? Are skills attached to equipment? Etc.
Btw, I love the illustrations in the book. They're so fun and well drawn! Especially with the cards--I love how you drew the tornado on the "Twist" one! Also, the color-coding in the document is well done!
P.S. The Spotify links appear to go to their creator platform, not to the episodes themselves. I'm unable to listen to them for that reason.