Challenging game, the non-stop attacks and the active contact damage are the main challenges for me to find the opportunity to strike. Most time, I had to strike the area where the enemy is going to end up, instead of strike the area where the enemy is, while it's in motion. The hit feedbacks are clear, but more(hit flashes, hit particles) would be better. The player attack direction is misaligned with the cursor, if the direction isn't altered, there's no need for the attack direction indication at all.
But all others seem fine, the amount of artworks are a lot and music is nice. I hope that I provided some useful infos.