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I think this has the makings of a really unique vibe with an interesting set up/angle, and I really like the organic almost claymation feel to a lot of the assets, it really makes it stand out.

I was a little confused navigating some of the early menus to get into the game, and I feel like some of the visual language could be made more distinct. For example in Princess Mononoke (and a lot of Studio Ghibli films) there's a sharp contrast between the greens/blues representing vitality/ health/ nature, and then threats/ decay/ death are in darker reds, browns and purples. I think this would help new players quickly understand how to interact and understand this distinct world you are building. Original and interesting, congrats and best of luck to you!

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🌸 Thank you so much for the thoughtful feedback! 💖 

Your feedback truly stands out as one of the most thoughtful and detailed.

I’m really glad the claymation-like feel stood out to you—it means a lot. ✨

Your point about clearer visual language is super insightful, and I love the Studio Ghibli example; that kind of contrast could definitely help players navigate the world more intuitively. I’ll keep this in mind while updating the menus and visuals.

🎨 Your encouragement gives us a big boost—thank you again, and I hope you’ll revisit when the final version is ready! 🚀

✨ I’ll be sure to check out your game and leave a rating too—excited to see what you’ve made! 🚀