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(+1)

Sorry about the file size. We encountered quite a few issues with exporting from blender into godot, maybe it's just our inexperience, but it didn't feel very intuitive and we ended up having a ton of duplicated mesh data which ballooned our file size.


I wanted to have proper graphics settings so that people can improve their performance,  but we spent so much time fighting against godot's model importing that I didn't have enough time to worry about it. 

Did you use fbx for file type? you probably needed to do something like ticking only selected on export in blender and exporting one object at a time. that's what I did at least